The history of born-digital archives is very recent, and many questions about how to handle them are as yet unanswered. In what essential ways do analogue and digital archives differ from each other? What new stories about architectural history can digital archives tell us? How has the software that makes them developed? Do digital archives call for a different collection policy, and a different way of providing public access to them? Digital archives offer new possibilities for research and reuse, which so far are mostly unexplored.
Designing with digital tools
The first (partly) digital archive ever acquired by Het Nieuwe Instituut, in 2009, was Carel Weeber’s. It contains born-digital material from the period 1991–2008, mainly from Weeber’s work as a member of the Architecten Collectief. It has about 300 DRW (Micrografx files) that may have been created on an Atari computer between 1991 and 94. Weeber, who was one of the first in in the Netherlands to use an Atari, said he learned how to do so from his students. He admitted that only simple drawings could be made on it, consisting of circles and straight lines – which suited him, as he liked to design simple buildings.
In about four decades, computers and other digital tools have completely changed architectural practice – technically, and also conceptually. Software for architectural practice was first developed in the 1960s and 70s. With the advent of the personal computer, by the late 1980s and early 90s the use of software had become commonplace. Often, this meant CAD software, which had already been developed in other sectors, such as the car and aircraft industry, and animation and 3D modelling software from the film industry. Sometimes software was used simply for its wide practical potential to support the design process. But it also resulted in new creative applications and a new design language. Architectural firms also started developing their own software for specific purposes.